Demonspawn
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"Demonspawn" Galaxii Series: Book 2
Alien Meets Event Horizon: Demonspawn!
The I.S.S. Mordrake is in serious trouble – after a skirmish with a Corsair marauder, she's left stranded in deep space far from regular shipping routes with no means of communication – and death appears certain.
But in space, not all things are certain - not even death.
Adrift with no hope of rescue, the Mordrake's surviving crew have six months worth of food left - but just less than two weeks of breathable air, and things are looking pretty grim. And, as if there’s not enough on their plate already, something dark and mysterious has just drifted into their path – an ancient derelict ship littered with the dusty remains of its long-dead alien crew. This presents an all-too convenient and timely solution to their problems, offering the desperate castaways a fighting chance, a way out of the mess Philip Wainright Blaine, their unpopular Captain, got them into - but nothing’s ever really that easy, is it? There’s no such thing as a free lunch out there, in the cold, empty wastes of deep space.
The survivors must shake off the bitterness and malaise that came with being resigned to their fate, and meet the challenges of their sudden possible reprieve. In order to survive, they must work together and learn to trust each other again – even though the faceless, cold-blooded killer who brutally murdered Captain Blaine in his cabin still walks freely among them. And, in spite of a further run of bizarre fatal accidents that befall the crew searching for useable materials aboard the ancient derelict vessel to repair their own, they must persevere – no matter what it is that lies in wait there for them!
It's up to Commander Joe Lofflin - a man almost as unpopular among the crew as the former Captain - to catch Blaine's killer, find a way to keep his crew alive - and get the survivors back home at all costs!
But first, he must solve the riddle of the Akx.
Alien Meets Event Horizon: Demonspawn!
The I.S.S. Mordrake is in serious trouble – after a skirmish with a Corsair marauder, she's left stranded in deep space far from regular shipping routes with no means of communication – and death appears certain.
But in space, not all things are certain - not even death.
Adrift with no hope of rescue, the Mordrake's surviving crew have six months worth of food left - but just less than two weeks of breathable air, and things are looking pretty grim. And, as if there’s not enough on their plate already, something dark and mysterious has just drifted into their path – an ancient derelict ship littered with the dusty remains of its long-dead alien crew. This presents an all-too convenient and timely solution to their problems, offering the desperate castaways a fighting chance, a way out of the mess Philip Wainright Blaine, their unpopular Captain, got them into - but nothing’s ever really that easy, is it? There’s no such thing as a free lunch out there, in the cold, empty wastes of deep space.
The survivors must shake off the bitterness and malaise that came with being resigned to their fate, and meet the challenges of their sudden possible reprieve. In order to survive, they must work together and learn to trust each other again – even though the faceless, cold-blooded killer who brutally murdered Captain Blaine in his cabin still walks freely among them. And, in spite of a further run of bizarre fatal accidents that befall the crew searching for useable materials aboard the ancient derelict vessel to repair their own, they must persevere – no matter what it is that lies in wait there for them!
It's up to Commander Joe Lofflin - a man almost as unpopular among the crew as the former Captain - to catch Blaine's killer, find a way to keep his crew alive - and get the survivors back home at all costs!
But first, he must solve the riddle of the Akx.