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#25: The Oasis of Hours | A D&D 5e One-Shot Adventure for 2-3 Players: A dying father. A forbidden artifact. A choice that echoes through time.

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A sandstorm swallows your party. They wake in an impossible jungle—and nothing will ever be the same.


The Oasis of Hours is a complete D&D 5e one-shot adventure for 2-3 players with level 2 characters. In just 2-3 hours, your party will face deadly desert creatures, ancient temple puzzles, and a desperate father whose quest for salvation will haunt them long after the session ends.


When a magical storm pulls the adventurers into a hidden oasis, they meet Marius—a wizard trapped for years, seeking a legendary artifact to save his dying daughter. He seems genuine. His pain is real. Helping him feels like the right thing to do.


But good intentions don't guarantee good outcomes.


This adventure delivers moral complexity without cheap tricks. No hidden villain reveals. No "gotcha" moments. Just a father's love, a terrible choice, and consequences that ripple through time itself.


WHAT'S INSIDE:

- Complete adventure running 2-3 hours with four distinct acts

- 4 pre-generated characters with full stat blocks, backstories, and roleplaying guidance

- 6 battle maps —oasis overview, temple exterior, three dungeon levels, and desert caravan

- 4 unique creatures with complete stat blocks: Giant Scorpions, Giant Scarab Beetles, Mummified Guardians, and the terrifying Glass Golem

- Player handouts

- Environmental puzzles requiring teamwork—mirror alignment, pressure plates, and a collapsing chamber escape

- Scaling guidelines for 2, 3, or 4 players

- Complete NPC profiles with motivations, secrets, and dialogue suggestions


DESIGNED FOR SMALL GROUPS:


Tired of rebalancing adventures built for 4-6 players? The Oasis of Hours was created from the ground up for intimate tables. Every encounter, puzzle, and challenge works perfectly with just 2-3 players—no modifications needed.


ZERO PREP REQUIRED:


Everything you need is in this book. Pre-generated characters mean new players can jump right in. Detailed "What If?" sections anticipate player choices. Clear act breakdowns keep pacing tight. Read it on your lunch break, run it that evening.


PERFECT FOR:

- DMs with limited prep time who want quality without the grind

- Small groups tired of scaling down adventures

- Tables seeking morally complex stories beyond simple good vs. evil

- One-shot nights, convention games, or campaign breaks

- New players looking for a complete, welcoming experience

- Veterans of "The Sinking Tower of Hours" seeking the tragic prequel


CONNECTS TO THE READY ADVENTURE SERIES:


The Oasis of Hours serves as an optional prequel to "The Sinking Tower of Hours." Play them independently or together for a devastating emotional arc spanning decades. Players who complete both will never forget the moment they realize what they helped create.


Your players will do the right thing. They'll feel good about it. And someday, they'll understand the cost.


From Anvil & Ink Publishing—adventures designed for the tables that actually exist.


Read the Review: https://anvilnink.com/dd-5e-desert-adventure-oasis-of-hours/

Get the Paperback: https://www.amazon.com/dp/B0GMK7YMDX

You will get the following files:
  • EPUB (1MB)
  • PDF (30MB)
  • ZIP (62MB)
  • ZIP (104MB)