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#59 : Sharkicane | A Pulp Cult-Classic Adventure for the Sharkiest Week of Summer

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A wizard tried to bind a hurricane into the body of a great white shark. Things did not go well.


Now there's a Sharkicane — a Huge magical creature wreathed in lightning, with the wizard's wand still stuck in its jaws — and it's heading directly for the coastal town of Amity Cove. The funnel cloud pulls every shark within fifty miles into a rising spiral of teeth and storm. Landfall is in less than an hour. The lighthouse on the cliff is the only structure that will survive a direct hit.


Read the Review: https://anvilnink.com/sharkicane-shark-week-dd-adventure/

Get the Paperback: https://amzn.to/4wpoC8S


The Adventure

In Sharkicane, a 5E Compatible one-shot for 2-3 players at levels 2-3, your party arrives at Amity Cove just as the storm makes landfall. They meet Maldrek the Saturated, a panicked one-armed transmutation wizard responsible for the entire mess and entirely willing to follow them anywhere. They take refuge in a lighthouse with Captain Vessa, a forty-year megalodon hunter who has been waiting her whole career for a shark this size. They sail her father's whaling boat into the funnel cloud, ride flying sharks up through the storm wall, and fight the Sharkicane in mounted aerial combat in the eye of the storm. Then it gets pulpy.


Run it loud. Run it pulpy. Run it for your Shark Week sessions.


What's Inside:

  • Four-act adventure with full text and read-aloud passages
  • Designed for 2-3 players at levels 2-3
  • Runs in 2-3 hours at the table — perfect for a single session
  • 6 battle maps covering every major encounter: a regional overview, the coast road, the lighthouse ground floor, the lighthouse boathouse, the deck of the Greta May, and the eye of the Sharkicane itself
  • 7 full stat blocks: 5 custom creatures (Reef Shark, Bull Shark, Skyfish, Flying Shark Mount, and the Sharkicane boss with multi-phase mechanics, legendary actions, and a lair effect) plus 2 named NPCs
  • 4 pre-generated player characters at level 3 with personality and roleplay notes — a human fighter, a half-elf storm sorcerer, a hill dwarf tempest cleric, and a wood elf ranger
  • Wild Wand random table for chaotic magical effects
  • Stomach Salvage loot table for items recovered from inside the boss
  • Sharkfall encounter table for atmospheric travel events
  • Scaling notes for parties of 2 or 4 players
  • 5 opening hooks and 7 closing hooks
  • 10-entry "What If" contingency guide for off-script player decisions
  • Drop-in compatible with any coastal fantasy setting — Saltmarsh, the Sword Coast, or your homebrew world


Perfect For:

  • DMs running a Shark Week or summer-themed one-shot
  • Small groups of 2-3 players who want a complete adventure in one afternoon
  • Tables that enjoy pulp disaster cinema and B-movie energy alongside serious character moments
  • Players who want to ride flying sharks in the eye of a magical storm
  • Busy DMs who want quality without the prep grind
  • Anyone whose campaign needs a hurricane made of sharks (yes, that is a thing)


The hurricane is still bound. The wand is still in the shark's mouth. And Vessa has been waiting forty years for a shark big enough.


The players brought her one.


A pulp action-horror one-shot from Anvil N Ink Publishing — weird adventures for specific moments in the calendar year. Find more at anvilnink.com.

 

You will get the following files:
  • EPUB (5MB)
  • PDF (31MB)
  • ZIP (12MB)
  • ZIP (60MB)