IMC Titanfall
The IMC Titanfall map is a dynamic, large-scale environment that embodies the intensity of interstellar warfare. Designed for fast-paced combat and advanced mobility, it seamlessly blends urban architecture, industrial zones, and fortified military areas into one cohesive battlefield.
At the heart of the map lies a fully functional train station, serving as the central point of engagement and player movement. Surrounding this hub is a detailed cityscape composed of towering buildings with accessible interiors — including a café, retail stores, and a doctor’s office — that provide both cover and exploration opportunities.
A tranquil bench park introduces a contrasting tone, offering a serene break within the otherwise industrial setting. Beyond the city limits lies a heavily fortified FOB (Forward Operating Base) and a rugged mining area rich in tactical opportunities. Players can also challenge their agility in a dedicated parkour zone, designed for wall-running, climbing, and advanced traversal.
The map transitions naturally from a sprawling urban environment to a militarized border and base, delivering an immersive and strategically layered setting ideal for Titanfall-style gameplay.
Included Features
Border
- A fortified perimeter separating the city from the outer regions.
- Defines map boundaries and military control zones.
City
- Detailed urban area with streets, alleys, and skyscrapers.
- Supports close-quarters and vertical combat scenarios.
Lighting
- Dynamic lighting system enabling immersive day/night gameplay cycles.
Train Station
- Central transportation hub with an operational train system.
- Key hotspot for combat and team coordination.
Large Buildings
- Multi-level structures with accessible rooftops and sniper vantage points.
- Designed for vertical mobility and tactical depth.
Interior Buildings
- Several Buildings with interior.
Bench Park
- A small, peaceful green area featuring benches and landscaping.
- Serves as a visual and thematic contrast to surrounding industrial architecture.
FOB (Forward Operating Base)
- Fortified outpost for mission objectives or spawn operations.
- Incorporates defensive structures and tactical cover points.
Parkour Area
- Specialized mobility zone with ledges, walls, and vertical paths.
- Supports Titanfall-inspired traversal and advanced movement mechanics.
Mining Area
- Rugged, resource-rich terrain with uneven surfaces and tunnel routes.
- Provides varied combat dynamics and strategic flanking routes.
Base
- Primary stronghold anchoring the militarized section of the map.
- Ideal for large-scale battles and objective-based gameplay.
Also includes teams, passport, etc!