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IMC Titanfall

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$19.99
$19.99
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The IMC Titanfall map is a dynamic, large-scale environment that embodies the intensity of interstellar warfare. Designed for fast-paced combat and advanced mobility, it seamlessly blends urban architecture, industrial zones, and fortified military areas into one cohesive battlefield.



At the heart of the map lies a fully functional train station, serving as the central point of engagement and player movement. Surrounding this hub is a detailed cityscape composed of towering buildings with accessible interiors — including a caféretail stores, and a doctor’s office — that provide both cover and exploration opportunities.



A tranquil bench park introduces a contrasting tone, offering a serene break within the otherwise industrial setting. Beyond the city limits lies a heavily fortified FOB (Forward Operating Base) and a rugged mining area rich in tactical opportunities. Players can also challenge their agility in a dedicated parkour zone, designed for wall-running, climbing, and advanced traversal.



The map transitions naturally from a sprawling urban environment to a militarized border and base, delivering an immersive and strategically layered setting ideal for Titanfall-style gameplay.





Included Features


Border

  • A fortified perimeter separating the city from the outer regions.
  • Defines map boundaries and military control zones.


City

  • Detailed urban area with streets, alleys, and skyscrapers.
  • Supports close-quarters and vertical combat scenarios.


Lighting

  • Dynamic lighting system enabling immersive day/night gameplay cycles.


Train Station

  • Central transportation hub with an operational train system.
  • Key hotspot for combat and team coordination.


Large Buildings

  • Multi-level structures with accessible rooftops and sniper vantage points.
  • Designed for vertical mobility and tactical depth.


Interior Buildings


  • Several Buildings with interior.


Bench Park

  • A small, peaceful green area featuring benches and landscaping.
  • Serves as a visual and thematic contrast to surrounding industrial architecture.


FOB (Forward Operating Base)

  • Fortified outpost for mission objectives or spawn operations.
  • Incorporates defensive structures and tactical cover points.


Parkour Area

  • Specialized mobility zone with ledges, walls, and vertical paths.
  • Supports Titanfall-inspired traversal and advanced movement mechanics.


Mining Area

  • Rugged, resource-rich terrain with uneven surfaces and tunnel routes.
  • Provides varied combat dynamics and strategic flanking routes.


Base

  • Primary stronghold anchoring the militarized section of the map.
  • Ideal for large-scale battles and objective-based gameplay.


Also includes teams, passport, etc!

You will get a RBXL (10MB) file