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RED System

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£13.95
£13.95
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[RED] Remote Explosive System


Explosive Types

 - Pipe Bomb

 - Homemade Bomb

 - C4

 - 122mm HE Bomb

 - Dual Hexal Bomb

 - Land Mine (AP Mine)

 - TM-46 (AT Mine)

 - Demo Charge (Chain-explosion capable — can set off nearby explosives)

 - Propane (Chain-explosion capable — can set off nearby explosives)

 - Butane (Chain-explosion capable — can set off nearby explosives)



Core Features

Placement

  • Bombs can be placed on surfaces (terrain, floors, walls) or directly onto objects like vehicles or props## Detonation
  • Bombs can be triggered remotely by the owner, by a countdown timer, or automatically on touch.
  • A bomb that has been jammed cannot be detonated
  • Wrong defuse attempts instantly detonate the bomb## Shrapnel System
  • Explosion fires dozens to hundreds of fragments outward in a full sphere.
  • Damage falls off with distance, closer targets take more damage.
  • Shrapnel can pierce through thin materials (glass, wood, plastic, snow, fabric, etc.) up to a configurable thickness, and can pass through multiple walls before stopping

Chain Explosions

  • Certain bombs (Demo Charge, Butane, Propane) can trigger other nearby explosives tagged in the workspace, creating cascading chain reactions with a randomized delay between each blast

Anti-Tank Mines

  • AT Mines only detonate when touched by specific vehicle parts (wheels, axles, etc.), infantry walking over them does nothing

Defusal

  • Players can attempt to defuse armed bombs within close range
  • Certain bomb types (like Propane) are marked as non-defusable
  • A correct defuse disarms the bomb safely; an incorrect attempt triggers immediate detonation

Client Effects

  • Nearby explosions trigger screen blur, color grading, dirt overlay, and ear-ringing effects that fade out over time
  • Explosion sounds are distance-bucketed (Close / Medium / Far / Very Far) with a realistic speed-of-sound delay far explosions are heard a moment after the flash
  • Visual effects only play when the player is close enough, keeping performance clean



You will get a RBXL (2MB) file

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