Your Cart
Loading
Only -1 left

Pick 6 — A 3-Team Flag Football Practice Game

On Sale
Sale ends in 8 days
€19.00 (60% off)
€7.60
Added to cart

Most practice scrimmages have a defense that tries not to lose. Pick 6 builds a defense that hunts the ball — because interceptions don't just flip possession. They score 6 points on the spot.


Three teams. One snap per possession. The attacking team tries to score; the defending team tries to stop them or intercept. The third team waits — but they're always one interception away from defending. Roles rotate every 1–2 plays. There's no standing around, and the stakes are real on every snap.


What you'll get

A 4-page PDF game sheet, ready to print and run today

  • Complete rules for 2v2v2 up to 5v5v5
  • Field setup diagram with exact dimensions (works on any short field, up to 25 yards wide)
  • Full scoring system: TD = 2 pts, Pick 6 = 6 pts, with tiebreaker rules
  • Example play sequence showing exactly how possession rotates between teams
  • Difficulty Dial — 10+ coaching constraints including line of scrimmage adjustments, playbook plays, forced QB rotation, hustle clock, zone progression, and anti-dominance rules
  • Scoring extensions: graduated scoring, streak bonuses, challenge flag, focus-skill rewards
  • 6 full variations: Americano Rotation, Survivor Mode, Lose Everything, Bounty Hunting, Climb the Ladder, Conditional Bonus Board


Who it's for

  • Flag football coaches who want a competitive practice game that trains defense as aggressively as offense
  • Coaches running sessions with 6–15+ players who need one structure that scales without rebuilding the game
  • PE teachers and youth sports coordinators looking for a game that runs itself once players understand the rules
  • Invasion-sport coaches — flag football, ultimate, handball, rugby — wanting a rotation game with built-in consequences


Why it matters

  • Defense becomes aggressive: A normal turnover gives you the ball. An interception gives you the ball and an immediate 6-point shot. Players learn to hunt, not just react.
  • No dead time: The waiting team is always one snap away from defending. Nobody stands around for more than one play.
  • One structure, infinite focus: Move the line of scrimmage, shrink the end zone, add playbook plays — the same game drills 4th-and-short one session and red zone reads the next.
  • Scoring is a coaching tool: Points aren't fixed. Reward deflections, clean flag pulls, specific routes — whatever your session is actually about.


For less than the cost of a set of training cones, you get a complete competition game you can brief in two minutes and run tonight.


Trueviant Sport™ — Practice that transfers.


You will get a PDF (277KB) file