Pick 6 — A 3-Team Flag Football Practice Game
Most practice scrimmages have a defense that tries not to lose. Pick 6 builds a defense that hunts the ball — because interceptions don't just flip possession. They score 6 points on the spot.
Three teams. One snap per possession. The attacking team tries to score; the defending team tries to stop them or intercept. The third team waits — but they're always one interception away from defending. Roles rotate every 1–2 plays. There's no standing around, and the stakes are real on every snap.
What you'll get
A 4-page PDF game sheet, ready to print and run today
- Complete rules for 2v2v2 up to 5v5v5
- Field setup diagram with exact dimensions (works on any short field, up to 25 yards wide)
- Full scoring system: TD = 2 pts, Pick 6 = 6 pts, with tiebreaker rules
- Example play sequence showing exactly how possession rotates between teams
- Difficulty Dial — 10+ coaching constraints including line of scrimmage adjustments, playbook plays, forced QB rotation, hustle clock, zone progression, and anti-dominance rules
- Scoring extensions: graduated scoring, streak bonuses, challenge flag, focus-skill rewards
- 6 full variations: Americano Rotation, Survivor Mode, Lose Everything, Bounty Hunting, Climb the Ladder, Conditional Bonus Board
Who it's for
- Flag football coaches who want a competitive practice game that trains defense as aggressively as offense
- Coaches running sessions with 6–15+ players who need one structure that scales without rebuilding the game
- PE teachers and youth sports coordinators looking for a game that runs itself once players understand the rules
- Invasion-sport coaches — flag football, ultimate, handball, rugby — wanting a rotation game with built-in consequences
Why it matters
- Defense becomes aggressive: A normal turnover gives you the ball. An interception gives you the ball and an immediate 6-point shot. Players learn to hunt, not just react.
- No dead time: The waiting team is always one snap away from defending. Nobody stands around for more than one play.
- One structure, infinite focus: Move the line of scrimmage, shrink the end zone, add playbook plays — the same game drills 4th-and-short one session and red zone reads the next.
- Scoring is a coaching tool: Points aren't fixed. Reward deflections, clean flag pulls, specific routes — whatever your session is actually about.
For less than the cost of a set of training cones, you get a complete competition game you can brief in two minutes and run tonight.
Trueviant Sport™ — Practice that transfers.