Refer a friend and get % off! They'll get % off too.

VGFB eBook

Downloaded in more than 40 countries!

What's the purpose of VGFB?


This book looks to utilise the powerful tools that video games use in their designs and provide you with competitive football coaching sessions that share the same principles. The purpose of this is to create player-centered environments that prioritise player-led learning, the development of meta-cognitive skills and of course enjoyment!

To offer a deeper insight into this process, VGFB also dives into the recent research that has excavated these video game tools, and how they have been translated into a Football coaching context to promote moremeta-cognitively skilled players. Ultimately, this book wants to create the platform for your players to become more effective in team games, by enhancing their ability to plan ahead, set problems for their opponents and seek out new knowledge to improve future performance!

Who is it for?
 
Grass roots coaches looking for fun games for their players.
All 50 are designed to excite and engage players through the use of video game themes.
 
Academy coaches seeking new ways of integrating player-led learning and problem-solving into their sessions.
The principles used in each design are centered around improving meta-cognitive skills, which are essential for developing successful and self-driven learners.
 
PE teachers searching for exercises that maximise engagement in their lessons.
The mission for each session is created to be adaptable for other invasion games and has the ability to disguise learning in the context of playing a video game.

"Excellent resource and so relevant to working with young people."
- Paul Barry, Arsenal FC Academy Coach

You will get a PDF (84MB) file

£ 0.00

This item is free.

Download Now

Discount has been applied.

Added to cart