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Advanced First-Person Framework

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$15.00
$15.00
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Advanced First Person Framework​

A complete, First Person Framework system for Roblox featuring parkour + interaction based systems including; climbing, vaulting, squeezing, throwing, weapon logic, lockpicking, draggables, camera feedback, and more.


Custom Lockpick Interaction System​

A cinematic lockpicking system featuring dynamic tension based camera effects, real time UI feedback, custom sound design, and a fully modal focus experience.


Lockpick System.png


Dynamic UI & Live Stats​

A custom lockpick UI with real-time updates for:

  • Difficulty (Change Difficulty Settings Per Door)
  • Tries (0/15 Fail Tracker)
  • Bobby Pins Counter
  • Custom SFX + Dynamic Camera Jitters
  • Hides all UI & locks player movement

Bobby pins can be acquired through BobbyPin Boxes that players can interact with, pick up, and open to receive more pins, giving players more attempts to unlock more doors.


Custom Interactive Draggables System​

An organized Drag / Hold System with real time HUD updates for:

  • Status (Holding / Rotating / Invalid placement)
  • Shows the name of the object you’re currently holding
  • Distance (wheel-adjustable hold range)
  • Rotation values (live X/Y/Z degrees)
  • Objects smoothly follows players cursor
  • Live object preview window in UI
  • Invalid/Valid object placement highlights + Invalid placements snap back to the last valid position.

Draggable System.png


Draggables.gif


KeyBinds:

Mouse Click to Grab / Drop

  • [Wheel] Zoom (Collision aware clamps so objects won’t clip into walls or grounds)
  • [R] Turn
  • [E] Tilt
  • [Q] Spin
  • [Shift] Reverse (Flips the rotation direction while rotating)

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Breakables & Shatter System​

A full melee destruction system that lets players break wood and shatter glass with server-validated hits, backed by clean, cinematic VFX and tool driven SFX.

  • Breakables (Wood): Melee impacts trigger wooden break VFX & SFX to destroy an object.
  • Shatterables (Glass): Melee impacts trigger glass shatter VFX & SFX, to destroy an object.
  • Intent snapping: Near miss swings can snap to the most likely intended break/shatter target, improving consistency and feel.
  • Per tool impact VFX + SFX: Each tool can have their own impact VFX/SFX.

Breakables.gif


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Molotov Projectile System

A throwable Molotov system that launches bottles as true physics projectiles, delivering precise impact VFX/SFX, and supports glass shatter + humanoid/NPC damage with clean, configurable tuning.

  • Real throwing physics: Aim down sights to preview a prediction arc/beam, then throw the bottle along a gravity driven trajectory for natural, predictable throws.
  • Accurate impacts: The hit registers exactly where the bottle collides.
  • Impact VFX + SFX: Every hit spawns a sharp fiery explosion impact effect and plays a clean one shot sound that fades out smoothly.
  • Glass shatter support: Throwing into glass/shatterable objects triggers a proper shatter reaction and cleanup.
  • Damage included: Direct hits can damage players/NPCs (fully configurable).
  • Easy to customize: Adjust throw strength, cooldown, damage, and the throw preview settings from a simple configuration module.

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Auto + Manual Moveables

A complete moveables system delivering smooth, reliable camera motion, crisp SFX & highlight feedback, and performance safe cleanup

  • AutoMoveables: Trigger an existing ProximityPrompt to run a polished remove → fade animation sequence
  • ManualMoveables: A full push/pull cart system with a stable camera, smooth movement control, and reliable auto restore on exit or reset.
  • Lag free cleanup: Automovable Items are removed instantly and deleted later in batches to prevent performance spikes.
  • Player-safe collisions: Automovable objects still collide with walls/floors like normal, but players can walk through it once removal has been activated. This is handled on the object itself, so your player collision settings never need to be changed.
  • Smooth + secure: Client movement feels responsive while the server validates ownership and speed limits.
  • Easy to customize: Simple attributes for timing, direction/distance, shake, fade, cooldowns etc.

Moveables1.gif


Automovables2.gif


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Tactical Movement System

A complete, tactical movement pack that combines parkour traversal and camera control into one smooth, cinematic system.

  • Vault + Mantle: Cleanly clear obstacles and pull up onto ledges with consistent camera effects, and custom sfx
  • Climb: Climb ledges/ladders/surfaces with controlled transitions and reliable exit points.
  • Squeeze: Slip through tight gaps with a polished, guided traversal. Each gap has a configurable stress timer; stay inside too long and the player dies from claustrophobia.
  • Crouch: Responsive stance control for stealth and tight spaces, with smooth camera/animation behavior.
  • Jump Logic: Custom jumping points (Jump Pads)
  • VFX/SFX hooks: Already built in for all parkour movement, including landing impacts, jumps, vaults, climbs, and transitional motion feedback.
  • Weapon Sway / Viewmodel bobbing included
  • Drop-in tuning: Simple configuration for distances, speeds, timings, and gates so it fits any game style.

Weapon System

A fully modular melee framework with per-weapon animations, layered SFX, and satisfying hit feedback.

  • Per-weapon animation + tuning: Every weapon has its own swing and block animations, plus its swing distance.
  • Per-weapon combat logic: Damage, swing speed, block behavior, cooldowns, and ranges, are all tuned per weapon module.
  • Custom Hit Impact SFX: Separate hit sounds for material hits (wood/metal/stone, etc.) vs non-material hits (players/NPCs), so impacts never feel generic.
  • Blood + hit feedback package: Blood splatter, hit markers, and damage indicators for instant readability and satisfying confirmation.
  • Fully configurable modules: Every weapon is configurable via its own module; swap visuals, sounds, damage values, and feedback without rewriting the system. Includes the melee framework only, no NPC AI, leveling, or stat progression system.

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Weapons.gif

Pipe (Blocking).png


Compatibility Notes​

  • Designed primarily for Desktop / PC experiences
  • Not preconfigured for:
  • Mobile
  • Controller
  • VR
  • Can be extended manually by developers.
  • R15 only

All MP3. Sound Files and Icon images will be included alongside the resource


Payhip customers will receive an exclusive bonus asset pack for extra world-building—ideal for kickstarting a realistic industrial environment. This Includes 200+ Industrial + Warehouse assets, 150+ material variants, plus unique decals, debris, and vines.


• Build realistic interiors and exterior set pieces

• Speed up world building with consistent, reusable props

• Add visual storytelling with grime, decals, clutter, props, VFX, and more assets

• Easy to theme areas quickly using the included material variants


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You will get a ZIP (11MB) file

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