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The Wizard's Library

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The Wizard's Library

The Wizard's Library is a collection of three 1st- and 2nd-level spellbooks for use with the Wizard's Grimoire or the Thief & the Necromancer. By studying them, unlocking their secrets, and mastering the dangers within, you can follow in the footsteps of the great and the wise!

The first spellbook is the Dictum of Polume the Farer, an easy and useful 1st-level grimoire. It includes such spells as a scampering lantern, a plasmic mirror, and plasmic hornets.

The second spellbook is the Red Tome of Salabrusto the Wise, a powerful 2nd-level grimoire. Salabrusto the Wise was a traveler between worlds, and his spellbook includes such spells as invoking a howling otherworldly wind, summoning an alien psyche, and rupturing the membrane separating the worlds.

The third spellbook is the Three Scrolls of Jorvelte Wild-Crown, a demanding 2nd-level grimoire. It instructs its student in the art of enchantment, and includes such magical creations as the salve of vertiginous assent, the charm of the sacrificial effigy, and the deadly and powerful baton of glimmering menace. 

Warning

If you bring these spellbooks with you to your D&D game, I don't know what will happen.

The Game Series

The Wizard's Library is issue 5 of an ongoing series of zine games called The Wizard's Grimoire. Issues 1 through 4 are stand-alone games: The Wizard's Grimoire, The Barbarian's Bloody Quest, The Last Adventure, and The Thief & the Necromancer.

The games share a world and a rule system, but each one has its own unique adaptations and quirks.

When you pledge for The Wizard's Library, the other games are available as add-ons.

System & Dice

The Wizard's Grimoire series uses a dice pool version of Powered by the Apocalypse's moves. Here they're called exertions, and they describe how you exert yourself to get things done:

  • You can exert your empathy to study and understand someone.
  • You can exert yourself mentally to study and grasp a situation's nuances.
  • You can exert yourself physically against the mass and momentum of an uncooperative or unsensible thing.
  • You can exert yourself violently against an enemy.

...And so on.

When you exert yourself, roll a number of 6-sided dice and count the 4s, 5s, and 6s as hits. Each hit you roll gives you an option, a chance, or a better outcome.

Content Warning

Content warning: Moderate fantasy violence. Moderate fantasy horror, including necromancy, body horror, magical enslavement, magical parasites, and questions of personhood.

Suitable for teens and adults.

Past & Future Issues (Spoilers!)

Past Issues:

  • The Wizard's Grimoire, available now: The first issue! You're an ambitious wizard with a grimoire beyond your arts. Unlock it and discover the wizardry within. Includes a challenging 1st-level grimoire: "The Signature of Aibesta of the Two Courts."
  • The Barbarian's Bloody Quest, available now: A wizard murdered and enslaved your people. Now you're among strangers, on a bloody quest for revenge. Let all wizards beware! Includes "The Book of Doomed Wizards."
  • The Last Adventure, available now: You're a warrior, champion, and monster slayer. Now you've come to die, but on death's shore, neither family nor ancient heroes greet you. Take up the memory of your sword, the memory of your shield, and make your last adventure here, in the land of death!
  • The Thief & the Necromancer, available now: You're friends, one a gifted necromancer, the other a thief and street performer. You've both escaped bad situations and you've thrown in together to take on the world.

Future Issue:

  • The Wizard, the Warrior, & the Wastrel, coming soon: A guide and rules for including more players and switching up the solo adventure format of play. For use with any of the games.

Learn more here: The Wizard's Grimoire Series.

You will get the following files:
  • PDF (923KB)
  • PDF (130KB)
  • TXT (85KB)