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Some GM's Tips
As I am sure many of you are aware, DnD does not always run smoothly, each group, session, composition, player and GM come with their own foibles. For example I am in a game with three players who want to roleplay, do voices and make unusual ideas. B...
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NPCs: More Than Just a Quest Giver
NPCs populate the D&D world. With so many faces and personalities, how do you keep them straight? In this case, less people is more.  Give Everyone Something A normal dude is boring and forgettable. If you are going to populate your world wi...
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World Building: Let the Players Do It!
When it comes to D&D being prepared is great. But there is such a thing as being far over prepared. I find sometimes creators get so into making their world and details and factions, that they lose focus of the activity, to have fun. And to some ...
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The tightrope of violence
One of the most difficult parts of running a D&D adventure, at least to my mind, is balancing the combat. Make it too easy and it lacks satisfaction, or a sense of conquest, make it too hard and you get the dreaded TPK (For the uninitiated, or th...
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