Tactical Locker
Tactical Locker -- Offered by Pegasus, this system combines the ideas and representations of tactical lockers offered by other competitors with partial influence from real-world uses into one easy-to-standardize system that can fit right into any military simulation. With great care given to server performance and storage loads, this system offers an arcade-style yet realistic approach to tactical equipment storage and organization that maintains a realistic and immersive yet easily navigable system. Ensuring the use of the latest developmental technologies, this system best shines with real-world inspired military simulations who require a place to don and doff equipment with ease.
Product Features:
- Ready-to-use upon whitelist
- Base systems include custom VFX and SFX
- Pairs well with other systems
- Fully optimized for performance including:
- Console logging
- Reduced bloat on server load
- Minimalistic User Interface easy on the eyes
- Based on Arma3's ACE Arsenal Expanded Mod
- Simple camera system included
- Customizable settings
- Able to zoom in/out and change positions
- Generic SFX included upon opening system
- Proper save/load data system
- Includes gear configurations and weapon selections
- Will display what is saved and what will load
- Proper compatibility for multiple loadouts that properly load in with system opening
- Custom whitelist system
- Able to lock:
- Whole locker access
- Individual whole sections
- Individual items or related configurations
- Can be locked via team or group check, or by username or associated Roblox Community rank
- Custom sectioning system
- Designed to clear clutter via general categories
- Individual slots can include:
- Brand selection
- Camouflage options
- Gear type
- Weapons sorted by brand
- Includes customizable extra section
- Can be used for extra gear slots (e.g., eyewear, facewear, etc.)
- Able to equip multiple types of gear under this section
- Includes miscellaneous offset section
- Able to put cross-system tools under this section (e.g., tools from CB, TAK, etc.)
- Able to configure which are shown
- Able to set custom images to display under button text (e.g., camouflages under names)
- Proper compatibility for multiple variants beyond examples (e.g., more camouflages, more special types under camouflages, more configurations on weapons, etc.)
- Simple unequip via button or right-click (excluding clothing/extra section)
- Also deletes loadouts
- Simple copy and pasting of gear to port to system (e..g, from Chunkee Arsenal) to be configured into own categories
- Custom armor system included
- Compatible with Chunkee systems/Battlecore ACS
- Module includes armor value configuration
- Scripts and related interfaces still properly display
- Custom inventory system
- Compatible with Chunkee systems/Battlecore ACS
- Includes options for custom sections
- Able to limit maximum items carried per tool
- Able to configure inventory expansion when selecting compatible gear with InventorySpace attribute (numeric)
- Able to configure destination of tools upon equipped, whether in dedicated interface or in player toolbar
- Custom clothing configuration system
- Able to equip patches and their sleeve
- Able to change patches
- Positions may be modified as defined by WeldTo values
- Generic example included
- Simple remove accessories included
- Accessories can also be restored after removal
- Able to restore original player clothing when unequipping system clothing