Unmanned Aircraft
Unmanned Aircraft -- Offered by Pegasus, this system ports the real-world tactics and methods most often utilized for target reconnaissance and stealthy attacks, unmanned aircraft. Made with varying performance capabilities in mind, this system offers a multi-device friendly aerial advantage that is slowly consuming modern warfighting in all of its battlefield-ready forms. Keeping the military simulation world up-to-date, this system makes a great addition to any theater of war in a modern setting.
Product Features:
- Ready-to-use upon whitelist
- Base systems include custom VFX and SFX
- Pairs well with other systems
- Fully optimized for performance including:
- Console logging
- Reduced bloat on server load
- Minimalistic User Interface easy on the eyes
- Custom drone flight system
- Highly configurable
- Battery life
- Maximum distance of controller connection
- Rotor blur style
- Blurred instead of moving model
- Camera perspective and maximum zoom
- Acceleration and maintenance of speed
- Rotation, tilting
- Maximum drones permitted
- Update ticks
- Able to be reduced or slowed for further performance
- Control via button press or mouse
- Time to deploy/pick up
- Highlight drone based on controller tool
- Proper jamming system
- Whether configured to other larger drones, special jammer tool, or part-based over a certain area
- Camera settings and position save upon exit and re-entry, incl. mode, FOV, pitch/yaw, etc.
- Streaming enabled flight: able to load distances outside of character normal streaming distance
- Able to create most types of drones
- Included presets include FPV, Mavic, Black Hornet, RQ11, MQ9
- Include nearly 1:1 UI configurations
- Custom partner loitering drone system
- Will move around a central point that is set, deployed via a terminal or from the ground (e.g., RQ11)
- Includes extra configurations for arming speed, maximum amount permitted active, etc.
- Will remain accessible outside of local streaming zone
- Proper launching and stowage, depending on type
- Includes optional proper retrieval and optional immediate recharging
- Proper weight system that modifies how fast drones fall out of the sky when disabled/destroyed
- Can be configured to explode upon destroyed
- Able to attach weapons to drones (e.g., Mavic preset) to drones after configuring settings
- Customizable weapon types and values (e.g., AGM114, GBU12, etc.)
- Speed of weapon
- Range of weapon
- Disable after set time option
- Damage of weapon
- Able to destroy other drones or Combat Engineer-placed objects
- Requires Pegasus Combat Engineer for the latter
- Able to have non-damage weapons, such as drone disabler when in view of other drones
- Can be configured to be drop-, impact-, or trigger-based
- Launched weapons will have proper VFX/SFX firing and hitting target on server-level if enabled
- Proper configurable camera shake on impact for nearby players
- Custom partner battery system
- Able to configure max life, rechargeability, maximum distance for connection
- Features custom modifiable VFX/SFX
- Will remain in flight even after disconnected from controller, and properly disable when disabled/destroyed or battery runs out
- Custom interface system
- Custom logic module to control UI logic, able to affect whole display to obtain desired style
- Able to create custom interfaces and modes
- Included presets include optimized variant and realistic variant of thermal for most type presets, night vision preset
- Thermal lighting customizable, incl. able to create own separate environments
- Configurable static effect, set on thermal and FPV presets
- Able to utilize target system, featuring laser and lock target options
- Able to lock onto player or object