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Combat Engineer

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Sale ends in 2 days
$10.00 (20% off)
$8.00
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Combat Engineer -- Offered by Pegasus, this system brings a detailed tactical simulation of proper combat engineering and function to any Roblox military simulation. While optimized for performance, important duties of Combat Engineers are captured in the various possible opportunities for positional fortification, team support, and team mobility. Replicating real-world technology and experience, the system gives a salute to the important role Combat Engineers play in real teams as well as what can be experienced through this system in Roblox simulations.


Play the showcase game here

Product Features:

  • Ready-to-use upon whitelist
  • Base systems include custom VFX and SFX
  • Pairs well with other systems
  • Fully optimized for performance
  • Minimalistic User Interface easy on the eyes
  • In-depth trench creation system
  • Customizable and easy-to-understand settings
  • FX for broken/damaged tool
  • Use cooldown
  • Area highlight
  • Size of operation
  • Able to shovel Roblox terrain based on tool settings, with custom partner parameters:
  • Amount dug/filled
  • Type of terrain upon filling
  • Shape to dig/fill
  • Cooldown system
  • Paired with building system
  • Able to use tools or blueprint UI to place/select objects
  • Paired with unique explosives system
  • Immersive settings and customizations
  • Able to configure malfunction chances/bomb integrity or efficiency from remote detonation
  • Simple anti-vehicle explosives through tags to certain vehicle models
  • Able to limit placed amount for personal server bloat management
  • Able to allow to place on moving objects
  • Custom explosions (e.g., from JTAC) able to be paired to other ACS medical experiences (built around Chunkee Medical) and kill AI enemy models
  • Various models and formats
  • Remote detonation
  • Also features customizable detonator systems, delay, and special FX
  • Timed detonation
  • Able to dual-purpose with a remote detonator, but will still explode based off timer
  • Pressure/motion-based detonation
  • Proper buried planting system
  • One-click customizable defuse (similar to one-click build/repair/destroy)
  • Fully functioning chain reaction of other explosives placed within blast radius, partnered with destruction of placed objects
  • Based around tool pickup, not placement and building
  • Custom and configurable FX included
  • Custom blueprint UI with customizable features:
  • List of available categorized objects
  • Icons of objects
  • Inclusion of alternative system objects via attributes (tested with Chunkee's turrets)
  • Able to require nearby team hub to place certain objects within a certain area
  • Able to cancel placement via keybind
  • Various configurations for objects themselves
  • Health/progress of active building before placement
  • Custom FX for active building, completion, repairing, or destroying
  • Squad-style visible health bar within certain vicinity
  • Customizable despawn time limit if failed to complete
  • Simple one-click for repairing or destroying objects, including enemy objects
  • Customizable scrap system for building
  • Able to start with/pick up certain amounts
  • Customizable cooldown between scrap refills
  • Placeable repair stations
  • Custom tool health requiring repairs once overused, included in building system
  • Based on terrain material or placed object, customizable
  • Custom removable animations included with tools
You will get a RBXM (8MB) file