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Combat Breaching

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Sale ends in 44 hours
$10.00 (20% off)
$8.00
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Combat Breaching -- Offered by Pegasus, this system incorporates real-world technologies and tactics responsible for methodical entry into an enclosed structure as performed by real-world special operations forces into the world of growing military simulations. Designed to offer great performance at low server loads while still providing the realistically-aligned large variety of breaching formats available in a real-world combat environment, this system is an equally complex competitor for equipping a military simulation with the necessary devices required for tactical entrances. Built to last, this system encourages the union and collaboration of teams in a military simulation combat environment for planning and coordinating tactical approaches to various applicable combat scenarios.


Play the showcase game here

Product Features:

  • Ready-to-use upon whitelist
  • Base systems include custom VFX and SFX
  • Pairs well with other systems
  • Fully optimized for performance including:
  • Console logging
  • Networking module for Client/Server events
  • Reduced bloat on server load
  • Minimalistic User Interface easy on the eyes
  • Custom constructed door system
  • Configurable strength and power per type
  • Able to select which breaching methods are applicable per type
  • Various configurations possible
  • Directional opening
  • Maximum angle when opened
  • Speed of opening
  • Breaching kick multiplier
  • Time limit to destroy door upon full destruction from hinges
  • Option to instead destroy door upon full destruction breach instead of calculating destruction from hinges
  • Compatible with custom borescope system
  • Able to snake camera into a door, or set disabled on certain door types
  • Custom partner wedge system
  • Able to disable opening/closing/peeking/kicking breach
  • Custom constructed wall system
  • 4 different included possible types with configurable appearances when breached or destroyed
  • Configurable strength and power per type
  • Able to select which breaching methods are applicable per type
  • Configurable time limit to destroy section upon full destruction
  • Custom constructed breaching methods
  • All methods feature strength attributes that correspond to door or wall strength levels
  • 7 primary methods included
  • Saw, Torch, Cut, Bash, Ram, Pry
  • Customizable table of settings
  • Angle opened upon breached state
  • Part destroyed upon breached state
  • Speed opened upon breached state
  • 'Whitelist' of usernames for reset all command (default is /resetbreach)
  • Default included tools
  • Able to configure what type of breaching each tool performs
  • Customizable visual/audio FX
  • Replaceable animations, including idle
  • Explode
  • Customizable table of settings
  • Visual/audio FX for explosion
  • Radius of explosion
  • Damage of explosion
  • Possible delay upon activation or upon setting
  • Dropping detonator upon activation
  • Custom wire system for planting explosives
  • Able to use coiled system or non-coiled system
  • Features various appearance settings per different types of explosives
  • Color of wire
  • Thickness of wire
  • Maximum expanded length
  • Color when electricity sent upon activation of detonator
  • Associated animations
  • May be configured to only destroy handle or to remove door from hinges in door breaches
  • Custom logic that does not make use of an explosion instance (compatible with Chunkee's)
You will get a RBXM (508KB) file