Combat Breaching
Combat Breaching -- Offered by Pegasus, this system incorporates real-world technologies and tactics responsible for methodical entry into an enclosed structure as performed by real-world special operations forces into the world of growing military simulations. Designed to offer great performance at low server loads while still providing the realistically-aligned large variety of breaching formats available in a real-world combat environment, this system is an equally complex competitor for equipping a military simulation with the necessary devices required for tactical entrances. Built to last, this system encourages the union and collaboration of teams in a military simulation combat environment for planning and coordinating tactical approaches to various applicable combat scenarios.
Product Features:
- Ready-to-use upon whitelist
- Base systems include custom VFX and SFX
- Pairs well with other systems
- Fully optimized for performance including:
- Console logging
- Networking module for Client/Server events
- Reduced bloat on server load
- Minimalistic User Interface easy on the eyes
- Custom constructed door system
- Configurable strength and power per type
- Able to select which breaching methods are applicable per type
- Various configurations possible
- Directional opening
- Maximum angle when opened
- Speed of opening
- Breaching kick multiplier
- Time limit to destroy door upon full destruction from hinges
- Option to instead destroy door upon full destruction breach instead of calculating destruction from hinges
- Compatible with custom borescope system
- Able to snake camera into a door, or set disabled on certain door types
- Custom partner wedge system
- Able to disable opening/closing/peeking/kicking breach
- Custom constructed wall system
- 4 different included possible types with configurable appearances when breached or destroyed
- Configurable strength and power per type
- Able to select which breaching methods are applicable per type
- Configurable time limit to destroy section upon full destruction
- Custom constructed breaching methods
- All methods feature strength attributes that correspond to door or wall strength levels
- 7 primary methods included
- Saw, Torch, Cut, Bash, Ram, Pry
- Customizable table of settings
- Angle opened upon breached state
- Part destroyed upon breached state
- Speed opened upon breached state
- 'Whitelist' of usernames for reset all command (default is /resetbreach)
- Default included tools
- Able to configure what type of breaching each tool performs
- Customizable visual/audio FX
- Replaceable animations, including idle
- Explode
- Customizable table of settings
- Visual/audio FX for explosion
- Radius of explosion
- Damage of explosion
- Possible delay upon activation or upon setting
- Dropping detonator upon activation
- Custom wire system for planting explosives
- Able to use coiled system or non-coiled system
- Features various appearance settings per different types of explosives
- Color of wire
- Thickness of wire
- Maximum expanded length
- Color when electricity sent upon activation of detonator
- Associated animations
- May be configured to only destroy handle or to remove door from hinges in door breaches
- Custom logic that does not make use of an explosion instance (compatible with Chunkee's)