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Unmanned Aircraft

This system ports the real-world tactics and methods most often utilized for target reconnaissance and stealthy attacks, unmanned aircraft. Made with varying performance capabilities in mind, this system offers a multi-device friendly aerial advantage that is slowly consuming modern warfighting in all of its battlefield-ready forms. Keeping the military simulation world up-to-date, this system makes a great addition to any theater of war in a modern setting.

Tactical Locker

This system combines the ideas and representations of tactical lockers offered by other competitors with partial influence from real-world uses into one easy-to-standardize system that can fit right into any military simulation. With great care given to server performance and storage loads, this system offers an arcade-style yet realistic approach to tactical equipment storage and organization that maintains a realistic and immersive yet easily navigable system. Ensuring the use of the latest developmental technologies, this system best shines with real-world inspired military simulations who require a place to don and doff equipment with ease.

Combat Breaching

This system incorporates real-world technologies and tactics responsible for methodical entry into an enclosed structure as performed by real-world special operations forces into the world of growing military simulations. Designed to offer great performance at low server loads while still providing the realistically-aligned large variety of breaching formats available in a real-world combat environment, this system is an equally complex competitor for equipping a military simulation with the necessary devices required for tactical entrances. Built to last, this system encourages the union and collaboration of teams in a military simulation combat environment for planning and coordinating tactical approaches to various applicable combat scenarios.

Combat Engineer

This system brings a detailed tactical simulation of proper combat engineering and function to any Roblox military simulation. While optimized for performance, important duties of Combat Engineers are captured in the various possible opportunities for positional fortification, team support, and team mobility. Replicating real-world technology and experience, the system gives a salute to the important role Combat Engineers play in real teams as well as what can be experienced through this system in Roblox simulations.

Tactical Awareness Kit

This system remodels the previous takes on such a battlefield-important device while keeping performance and visuals in mind. Packed with features who have demonstrated their purpose in real warfare, this system allows military simulation enthusiasts to utilize a consumer-focused product to coordinate and large teams into the next best equivalent to actual special operations forces on the platform. Immersively constructed, this system furthers the tactical spark Pegasus is reinstating into military simulations.

Indirect Fire

This system ties together important Pegasus qualities with an affordable price tag and a highly detailed artillery weapon system. Based off of the harsh duties of real-world heavy artillery system operators, this system presents the Pegasus perspective of a Roblox porting of such impactful ordnance. While maintaining server stability, it still includes a large array of specific-use or broad-use artillery systems and mechanics that bring a feisty offensive to military simulations.

Creativity and Renewal @ Pegasus

Creativity and Renewal @ Pegasus

Reviews from Discord

  • JTAC 10/10 IF 10/10 CE 10/10 The best system I ever bought, I don't ever regretted it. The support is the most fastest I ever seen.

  • owner of tak, jtac, and ce very good costumer service for one not only that, these products are unique (i would say tak is copied from larptak but the guy who made these products also made larptak) no one ever made a combat engineer or jtac system, we just used blizzard soar choppers with rockets 10/10

  • 100/10 product 1000/10 customer service owner of combat breaching not used studio in 5+ years, answered any questions I had straight away, made a tutorial video on how to set it up when I asked for one, even joined my studio when I had further errors and fixed them for me product is really good. user friendly in the sense that you can easily customize models, positions of charges etc. even gives you a guide on how to re-upload animations TL;DR super good product and owner helps you with literally whatever you need

  • All systems - 11/10 Easy to set up, easy to use, amazing quality. Literally no negatives the best systems on the entire platform.

  • Indirect Fire System: 20/10

    One of the best mortar systems out in the market. There is so many things you can play around with this system to the point you will enjoy everything that it has. The big thing I like about this is you have the option to either be rambo and do the mortar yourself, OR you have a team of 3-4 to work the mortar. Overall, system is very sexy and I will use it heavily on games.

  • Artillery: 9.7/10

    The only thing that I wish was included would be at least the animation for mortars or artillery parts to move. (Barrels moving in elevation for immersion). But overall, aside from the animation for it alone, it has everything especially illumination AND that you're able to add coordinates on mortars with the JTAC system which is rad as hell.

  • Combat Engineer System: 11/10

    Combat Engineer is the best and easiest system to use. It is very simple to setup, easy to edit the settings, and overall very sigma T If you wanna add more stuff like sandbags, targets, or other things like that.. you simply add it to the folder and that's it. You don't have to manually try and rename so many things on the script for it to work. With this one, its just a quick drag and drop and it works.

  • Support: 11/10 JTAC: 10/10

    hella fucking sick, that shit is legendary, animations to sounds has something other stores can’t offer and I barely write reviews but this one deserves the recognition, dature with the quick instant responses and helping a man in need after I opened 3/4 tickets (sorry about tha) he’s so chill with negotiations and overall a chill guy and shoutout to my boy canuk he’s D1 shooter

  • IF: 9.5/10

    this system is great, customizable and easy conversion from premade arty/mortars to custom ones. Would rate this a 10 if the artillert/mortars actually go up and down when their elevation is adjusted. overall would recommend to goons fr

  • JTAC : 10/10 CE:10/10 IF: 10/10

    All products look fucking amazing, theres barely any setup time apart from animations and sound-reuploading and it works out of the box which seems to be an issue with a lot of stores. Products exactly how I hoped and image realistic sounds, fx also the owner doesn't take months to whitelist you and actually gives support.

  • CE: 10/10

    It's also very interesting to have a repair system on the shovels which enables team work to build facilities and structures into the field. (Will be annoying if you don't add the hub and repair table prior to building). But overall, the CE having IED's which can be attached to anything including people and followed by any explosives that can make the IED and landmines interact eachother is very nice.

  • JTAC: 10/10

    I haven't seen anything like the JTAC system at all and I've only had 1 issue which was cause a update just happened and had a out dated version and it has very easy simple set up, very quick customer service compared to any other stores, a lot of updates which is good.

Inspiration and Ascent @ Pegasus

Inspiration and Ascent @ Pegasus

About Pegasus

Pegasus Company is responsible for the development and creation of Roblox-oriented tactical gameplay systems. Founded out of the leftovers, Pegasus Company's mission is to strive and offer high quality systems for the price of a lowball in order to make things more accessible and unanimously enjoyable.