Battlegames Issue 1

by Gladius Publications

  • Seven Years’ War 250th Anniversary. Bill Protz makes some suggestions about how we might commemorate the events of what was, in effect, the first 'world war'.
  • Wargaming: how it all began. Don Featherstone, the father of modern wargaming, reminisces about the events and people involved in getting the hobby started.
  • Marathon 490BC. Guardian columnist and Achtung Schweinehund! author Harry Pearson gives us a classic encounter between Greeks and Persians.
  • Quick play Greeks v Persians rules. Not content to give us the scenario, Harry also donates a set of fast-play ancients rules!
  • A beginner’s guide to blogging. One of the first gamers to venture into blogging, Greg Horne outlines some useful ideas for those making their first, tentative steps.
  • Asquith's Way. Veteran wargamer and previously Editor of Practical Wargamer, Stuart Asquith tells us what he thinks are the ingredients of an enjoyable wargame.
  • Table Top Teaser. Battlegames is proud to revive the famous Table Top Teasers by Charles S Grant. This river crossing scenario "Pontoon" is the first in an entirely new series of scenarios for the enjoyment of wargamers of all ages and adaptable to almost any period in history.
  • The Wars of the Faltenian Succession. The Editor opens his own major series dealing with fictitious wargames campaigns, describing the inspiration to undertake a major project of this kind. Of course, much of what's included can be applied to historical campaigns too.
  • Everything old is new again. Canny Canadian gamer Ross Macfarlane takes a look at the revival of 40mm as a scale for tabletop gaming and the sources of suitable figures.
  • Message in a battle. Phil Olley has a plethora of useful ideas for making battlefield command less certain for the all-seeing wargames general.
  • The battle of Maldon AD991. Arthurian expert Daniel Mersey gives us a fascinating Dark Ages scenario divided into several phases that can be fought as skirmishes or small battles.
  • To boldly go. Fantasy & Sci-Fi Editor Guy Hancock launches into his journey into the unknown. Written with the historical gamer in mind as well as the dyed-in-the-wool F&S-F fan.
  • Liebenau 1757 part 1. Well-known Seven Years War supremo Jim Purky gives us an exciting rearguard scenario to test our mettle.
  • Fog of War. Want to make your games less predictable and more fun? Canadian small-scale gamer Bob Barnetson supplies a host of excellent ideas based on a WW2 winter scenario.
  • Brisk lads and by no means gummy. Alistair Birch is keen to attract more youngsters into the hobby, and so he has outlined a number of ideas to gain and keep their interest, complete with a set of fast-play rules for brief, bloody but challenging horse and musket games.
  • The Charter Subscribers. A special ‘thank you’ from the Editor
  • Forward Observer. A byword for thought-provoking columns, Mike Siggins opens his account with an overview of the hobby.
  • Recce. Our first review section, with a variety of board and computer games and some 28mm miniatures from Redoubt.

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