Battlegames Issue 2
- Game day protocols. Bill Protz has 30 suggestions for more satisfying wargames.
- Asquith's Way. Stuart offers help for the compulsive figure buyer.
- Campaign in a day. Dan Mersey presents a complete system for providing a series of linked games.
- Sharpe's pride and prejudice. Gary Mitchell, now well-known as a columnist in Miniature Wargames, brings us some free, fun, Napoleonic skirmish rules and scenario.
- First in world wargaming. Barry Hilton investigates the reasons why WWII gaming is so popular.
- Table Top Teaser: Continuing the classic series of scenarios, Charles S Grant offers "The bridge at Kronstadt".
- Larry Leadhead. The amusing wargame cartoon from Eric Hotz and Douglas Hamm.
- A project too far: part 1. Phil Olley offers sage advice to anyone embarking on a new wargames project.
- Wargaming difficult historical battles: Teutoburg Forest. Canadian gamer Bob Barnetson describes how you can make worthwhile games from apparently hopeless situations.
- The Wars of the Faltenian Succession. I continue my own series with a consideration of campaign movement and weather.
- The long road to Haddington. Ross Macfarlane describes the creation of a Renaissance participation game that won him 'best of show' at Cold Wars.
- Liebenau 1757: the game. Having set the scene in issue 1, Jim Purky provides a lively report of how the battle played out.
- To boldly go. Guy Hancock examines Rackham's interesting Rag 'Narok game in detail.
- Forward Observer. Thought-provoking columnist Mike Siggins ponders the world of wargaming.
- Recce. Our experienced review team examine the latest products and services.